![]() The basic template of Far Cry 3's gameplay remains largely as-is, with hunting animals and securing territories serving as asides to the main adventure, but it's the visual design that receives the biggest overhaul. The humour in this small-scale release is crucially at centre-stage - a nutty satire, which for some will call to mind the deranged pulp schlock of Garth Marenghi's Darkplace. And yet, for all that, bizarrely, it works. ![]() It shrouds the details of its world in an overbearing smog, forces blood-red scan-lines over the picture, and bears out its coming-of-machismo story mostly through pixellated 2D cut-scenes. Rather, it hampers its visuals outright to stick to a garish retro 80s aesthetic. However, unlike its use in last year's Far Cry 3, this stand-alone expansion avoids playing to the technology's usual strengths. ![]() On the one hand, the game is built on what ranks among the industry's finest multi-platform engines, Ubisoft Montreal's own Dunia Engine 2, which specialises in realising sprawling sandbox environments subject to wild-fire outbursts and dynamic weather. Far Cry 3: Blood Dragon will go down as one of the strangest Face-Off subjects we've covered in recent times.
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